/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */

package GameLogic.Tiles;
import Enums.*;

/**
 *
 * @author R1-S18
 */
import GameLogic.*;
public class Free_grass extends Tile
{
    public Free_grass()
    {
        Code = Effects.FOODABLE.code;
        ID = 51; // entspricht 3
        texture = "grass.bmp";
    }
}
